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Super mario 64 ds speedrun guide
Super mario 64 ds speedrun guide










Initially, I ran 8 star because, although I knew from the TAS of the game that there was an 8 star door skip, it seemed completely undoable in real time to me. Therefore in order to complete the game we must unlock mario. the clip to get from the first floor upstairs into the tip top area uses one of the minigame rabbits, which is not there as yoshi. yoshi cannot dive or punch and therefore cannot grab bowser's tail to throw him into the bombs. This makes it seem like 0 star would be possible, however there are 2 problems. get from the tip top area up the endless stairs into bowser in the sky get from the first floor upstairs into tip top area (with rainbow ride + tick tock clock) get from the basement area to bowser in the fire sea (so that the upstairs can be unlocked) get into the basement area without beating bowser in the dark world Return to the Game List, the FAQ, or the Home Page.Ġ-star Single-segment: 0:06:44 by 'Xiah' (timed using the community RTA method).ħ0-star Single-segment 0:49:43 by Mike Sigler.ġ star is any% in the ds version of the game. Slower restrictions of mini-game runs are also available: Princess's Secret Slide without shortcut in 0:00:19.4, Princess's Secret Slide with all 80 coins in 0:00:20.4, Footrace with Koopa the Quick without cannon in 0:00:18.6, Footrace with Koopa the Quick without cannon or warp in 0:00:18.7, Rematch with Koopa the Quick without shell in 0:00:13.0, Rematch with Koopa the Quick without shell or flyguy in 0:00:15.6.

  • Princess's Secret Slide: 0:00:12.4 by Curtis Bright on.
  • Runs of some mini-games using the game's displayed time, which should be identical on both the PAL and NTSC versions of the game:
  • Best time (80-star): 1:27:36 by Jordan 'Greenalink' Greener on.
  • Best Low% time (1-star): Single-segment 0:12:52 by 'Paradox Karl' on.
  • Best 16-star time: 0:21:26 by Philip 'akat0ra' Jensen on.
  • Best 100% time (120-star): Single-Segment 1:48:05 by Mike 'Siglemic' Sigler on.
  • Best time (70-star): Single-segment 0:49:43 by Mike 'Siglemic' Sigler on.
  • Best low% time (0-star): Single-segment 0:06:44 by 'Xiah' on.
  • however this is more of a glitch than an official feature. It can be argued that the Wall Jump, in fact, existed before Super Mario 64, as a similar maneuver can be used in Super Mario Bros. This allows for a much longer window of time for the player to hit the jump button. From Super Mario Sunshine onwards, the maneuver became much easier to pull off, as Mario would slide down a wall upon contact (rather than simply collide into it as he does in 64). Like many of Mario’s moves in Super Mario 64, the Wall Kick returned in many of his subsequent adventures (albeit officially renamed the “Wall Jump”), and you can use the move in all three games in Super Mario 3D All-Stars. Wall Kick appearances in other Mario games On the final platform, the Power Star awaits after a narrow ice path.

    SUPER MARIO 64 DS SPEEDRUN GUIDE SERIES

    After making your way across the narrow cliff and Long Jumping across the pit, you will reach a series of slopes that you will need to ascend with Wall Kicks (you may need to pull off one of these at the apex of a Triple Jump). In Cool, Cool Mountain’s aptly titled mission, “Wall Kicks Will Work,” Mario must use Wall Kicks in order to reach the Power Star.Īt the base of the mountain near the lower cabin, you can find a cannon jump in and aim at the tree to launch Mario to the other side of the level.

    super mario 64 ds speedrun guide

    The Wall Jump allows Mario to reach greater heights than his typical jumps can take him. When done between two adjacent walls that are within close proximity, you can Wall Jump your way up between the walls continuously until you reach the top, allowing you to ascend to a higher platform. When performed successfully, Mario will kick off the wall and propel himself upward.

    super mario 64 ds speedrun guide

    It requires some specific timing and may take a little practice if you hear Mario make an “Ugh!” sound upon after hitting the wall, you mostly likely hit the button a little too late. As soon as Mario makes contact with the wall, press the “A” or “B” button again. Jump towards a vertical wall by running and pressing the “A” or “B” button. Who’s ready to give those walls a good kicking? Since the terms “Wall Kick” and “Wall Jump” refer to the same thing - and both names are used by players of Super Mario 64 - we’ll use them both interchangeably in this guide. The Wall Kick (sometimes known as the “Wall Jump”) is a tricky move to master in Super Mario 3D All-Stars’ rendition of Super Mario 64 (and in the original game, too), but with its potential to take our hero to great heights, the path to becoming a Wall Kick connoisseur is one well worth pursuing. Launching himself off walls since 1996, Mario was doing parkour way before it became cool.










    Super mario 64 ds speedrun guide