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Then over the last few years some folks introduced problem-solving. After a while, its all pretty much the same. Computer role-playing was either a glorified arcade game with names of fantasy characters hung onto a computer graphic with no other relationship to the literary work it was based upon or it was basic fantasy role-playing run by a computer: kick down a door, kill something, get treasure, go up in power, get better at kicking down doors, killing things and getting treasure, so you go to the next level where the doors are harder to break down, the monsters are tougher, and the treasures harder to find. And, like most of you, every once in a while Id think, Why cant these games be more like a good fantasy adventure novel? But games are one thing and books are another, right? Seemed that way for years. Rather than work, Id sit up all night in the computer center facing the alien-green screen of a flickering TTY terminal trying to find whatever silly item I needed to get to the next room where Id findĪnother silly item I needed somewhere else. I played it on the universitys computer when I should have been typing runtime exercises for my class in programming. My first encounter with a computer game was the infamous Adventure. I write highly improbable stories about people who find themselves living in a very unusual landscape: a world populated by fantastic creatures, ancient magics, and rogues and villains of all stripe.Ive wasted hours in front of computers playing games when I should have been working, like most every one of you. Its the little kid in me who refuses to grow up, the very same child who plays lets pretend all day in his office and gets paid for it. 83 Technical Support.84 Customer Services.85 A Special Offer from Doubleday.87 57 Temples.58 Teleport.58 A Guide to Locations.59 People & Creatures.64 The Riftwar Saga.
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56 Entering Houses and Buildings.56 Entering Cities.56 Shops, Taverns and Inns.56 Buying Items. 44 Spellcasting.45 On Death and Dying.47 Combat Strategies.48 Magic.52 A Guide to Spells.54 Locations. 42 Controlling Your Characters.43 Thrusting with a Sword or Staff.43 Swinging with a Sword or Staff.43 Traps. 36 Using an Inventory Item.37 Opening Locks.
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35 Picking Up Objects.36 Transfering Inventory Items. 34 Examining Items.34 Equipping Characters. 15 Moving the Party.16 Action Buttons Follow Road. 12 Preferences.13 Contents.14 Quit to DOS. 10 Getting Around in the Game.11 Getting Started.
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